Activity Timing
5 min. Duo Update
2 min. Set the Stage
35 min. Activity
3 min. Reflect
45 min. Total
Prep Reminder
The Educator Guide has a script, materials list, and prep directions. Be sure to have it open and ready to help guide you through every activity.
- Prep will take about 30 minutes
- Get the Duo message ready
- Set up the Materials Table
- Copy Mission Profile Images (pp. 73-77, guide)
- Prepare Mission Simulations (pp. 63, guide).
Key Terms
Improve (in engineering): To make better than the first build. Examples from this activity include easier to move, holds together better, or better at protection.
EDP Steps Used In This Activity
Improve
Purpose
Youth improve their glove for more agility, strength, or to better protect against the hazards of their space environment.
Quick Tips
Build on youth's successes and failures, both are useful learning tools
Duo Message Audio File
Play this file to introduce the activity to youth.
End of Activity Engineering Reflection
Today we improved our space glove. Mistakes help engineers learn and then improve technology.
Key Take Away
We can improve technologies we have designed.
Did you know?
Failure is a big part of the engineering design process. Engineers sometimes make mistakes on purpose so they can learn how to avoid them later when it is more crucial to get it right.